Here you can find all my custom cards I've made so far. If you click on them you can see them as big HQ card pictures and also their related videos on youtube. Also the strategies of each archetype is explained down below. Here you can download them for YGOPRO. If you want you can also vote for your favourite custom archetype of mine here. All custom cards I make are strong but not unbeatable. I try always my best to make them balance.

 

If you play my cards in link format I suggest you to use this card. It's a Link Monster for all my custom archetypes which helpes them to be played like back in the days before the link format came out. More about that in the video.

 

  • all monsters are level 12 divine attribute monsters
  • the Field Spell activates directly from deck or whatever place it is currently
  • all monsters have powerful banishining or LP based effects
  • they get ATK/DEF based on rank/level
  • shuffle opponent's monsters back based on ranks/levels, also recycelts own cards by shuffling them back into the deck
  • can xyz summon with 1 monster
  • banishing tactics, also each monster activates an additional effect when being banished by an angel card
  • graveyard resembles Hell while the banish zone resembles heaven
  • strongest custom archetype so far
  • new parshath boss monster
  • helps getting rid of the weaknesses of this archetype
  • was a birthday present for a friend
  • effect, ATK/DEF, attribute and type are a combination of the 2 favourite monsters of my friend
  • the card picture was drawn by me
  • equips normal monsters with equip spells to summon stronger fusion monsters and activating their effects and the effects of the equip spells
  • "copies" the opponent by stealing his cards and/or copy the level, attribute, name, type, ATK/DEF and name of their monsters
  • so it's like in a dream in which everything is possible
  • has nothing to do with the original god cards in Yu-Gi-Oh!, instead those are cards based on the egyptian gods from ancient egypt
  • gain very high LP to pay the high LP costs
  • gains over 20.000 LP easily and pretty often
  • boss monster has a direct duel win effect
  • searchable and recyclable trap card summons the monsters which have negation effects
  • most monsters have their own field spell
  • trap card can be activated during opponent turn from hand
  • monsters summon themselfes from deck, depending on your opponent's actions
  • so its like a ghost pirate ship which appears from nowhere
  • their names resemble bad things but you have to read it backwards
  • selfmill for summoning stronger monsters by shuffling the needed monsters back into deck
  • mill/banishing of opponent's deck
  • tuner monsters can summon a token to make a synchro summon directly, even during opponent's turn
  • synchro monsters can be send by tuner monsters from extra deck to the graveyard so they can activate their effects from there
  • synchro monsters can shuffle cards back into the decks
  • fun cards which will change the duels a lot
  • monsters which can shuffle themselves into the opponent's deck and when they are drawn by the opponent they special summon themself and block your opponent with their effects
  • high draw and ATK gain power
  • support which helps to search judgment dragon / lightsworn spell/trap cards easier
  • new judgment dragon boss monster
  • helps getting rid of the weaknesses of this archetype
  • slow downs opponent's movements by negating certain card types/summons for one turn if the monsters are tributed by another magical forest monster's special summon
  • high support search ability
  • some cards use counters
  • can search each mirror force trap card currently exists
  • monsters attack directly while being protected by the mirror forces
  • have also a xyz boss monster for all mirror forces
  • new versions of the egyptian god cards from the original Yu-Gi-Oh! series including slifer, obelisk, ra and holactie
  • similiar appearance and a bit similiar effects but stronger
  • can be played without the originals but also supports them and also can be played in any deck
  • monsters with strong but still balanced effects which are worth summoning with 3 tributes
  • the lower your LP are the stronger the effects get, also the cards have always 3 different effects depending on your LP
  • monsters can manipulate your LP while being in graveyard
  • monsters can equip opponent's monsters and send them to graveyard to summon another monster for making a synchro, xyz or fusion summon
  • this archetype shows dragons slowly transforming into phoenixes
  • easier summoning of "Relinquished" and "Restrict" monsters, also have a new fusion boss monster which needs them as material
  • activates the effects of ritual monsters by removing the required counters
  • the number seven appears a lot for example as ATK, level value or even in the effects itself
  • each effects resembles a deadly sin a lot (more info about that in the video)
  • only deadly sin monsters can be used as  ritual material and they are send directly from deck to graveyard as material
  • high search ability
  • limits your opponent's movements
  • continouos trap cards that can be activated directly from hand and being returned to hand by the monsters
  • effects which activate when cards are being returned to hand
  • support for the flip summon  / high DEF strategy of the official rock type monster cards as well for exxod
  • pendulum monsters included
  • also focus on sphinx rock type monster cards
  • high draw power
  • gain effects when being discarded by another steampunk card
  • effects depend on the face-down cards your opponent controls
  • can flip spell/trap cards face-down and also monsters in ATK mode into face-down ATK position
  • the name of this archetype is a pun because not only the cards resembles "the other (dark) side" but also cards which are flipped face-down are on "the other side"
  • the synchro material monsters activate their effects when being used as synchro material for their synchro monsters
  • the numbers in their names are their ATK/DEF values and the letters have meanings of T for tuner, N for none-tuner and S for Synchro, though X is just style nothing more
  • high recycling abilities
  • my first archetype based on an anime
  • also the largest archetype so far (55 cards, second largest archetype is "Angels" with 25 cards)
  • includes most Z Fighters and their attacks from the anime "Dragon Ball Z"